Mortal Kombat 4 - is played in a similar way to the previous titles from the series. However, MK4 introduces a limited weapon system, allowing each character to take out a special
weapon using a set button combination. Once equipped, the weapons are
primarily used through the punch buttons. This includes the swinging,
clubbing or even tossing of the weapons. Furthermore, the weapons can
also be purposely dropped, in similar fashion
to the arena objects such as skulls and rocks; if an opponent's weapon
is dropped, the other character is able to grasp it and use it. By
sidestepping, the player is able to move in a 3D manner, shifting the
camera angle, preventing both characters from holding up the weapons or
objects they had on the ground.
MK4 added a "Maximum Damage" cap to the game's combo system,
automatically breaking off combos if they deal over a set amount of
damage to a player and, thus, preventing infinite combos (although this
cap can be removed with a code). Unlike Mortal Kombat Trilogy which contained multiple finishing moves of various kinds, Mortal Kombat 4
only gives two Fatalities per character and two Stage Fatalities that
can only be done in a certain arena and involve the character throwing
the opponent to part of the arena where he or she dies. Unlike the first
three games, this game does not include unplayable boss characters except Goro from the home versions.
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