Every aspect of gameplay in the game is based on the collection
of money. In the game, money can be collected by several means. The
most common is using Miner trucks to gather Ore and/or Gems and
transport them to a Refinery. A player can also gain a lasting income by
capturing Oil derricks (neutral buildings that are present
in some maps). There also are two one-time sources of money for Allied
and Soviet players, namely collecting random crates which are present in
the map and selling off buildings which are controlled by the player.
Allied players have a third one-time sources of money using a spy to
steal an enemy's money. The money is spent on constructing and repairing
buildings and units. In both cases one can start construction before having the full cost in one's reserves, as construction pauses if one runs short of money.
The various nations are members of either the Soviet or the Allied factions. One of the major praises of Red Alert 2 over the original Red Alert game was that playing as a specific country now actually made a difference. While every country
has the basic buildings and units, each nation has a special unique
unit, or a unique ability or structure. This changed up the popular
skirmish games, allowing for new strategies.
It is also the first C&C RTS not to include a mission select screen prior to levels that change the conditions of the next level.
Screenshot
SYSTEM REQUIREMENTS | |
MINIMUM PC REQUIREMENTS | |
CPU Type: Pentium II | |
CPU Speed in MHz: 266MHz | |
RAM: 64MB | |
Hard Drive Space: 350MHz | |
Sound Card: Direct Sound compliant | |
CD Drive Speed: 4X | |
Video RAM in MB: 2MB | |
Color Depth: 16-bit | |
MULTIPLAYER SYSTEM REQUIREMENTS | |
CPU Type: Pentium II | |
CPU Speed in MHz: 266MHz | |
RAM: 64MB | |
Modem Speed: 56.6Kbps |