Like its predecessor, the game is a mascot-based kart racer, in which
players race against each other using characters from various Sega
franchises, although it features many new mechanics and improvements
from the last game. The most obvious is that, at certain points in a
race, vehicles can alternate between car, boat and plane modes. The car
mode handles similarly to the previous game, in which players can earn
boost by drifting around corners or performing tricks whilst in the air.
Boat mode features true boating physics, requiring players to consider
their vehicle's turbulence. They may also be affected by waves made in
the water, some of which can be used to leap into the air and perform
stunts. Plane mode, the fastest of the three forms, gives players the
freedom to move both vertically and horizontally. Like the other modes,
players can 'air-drift' around corners to earn boost and can also
perform rolls to quickly adjust their position,
earning boost for narrowly dodging obstacles. Players alternate between
these modes by driving through blue transformation gates. Certain
tracks in the game terraform as players proceed through them, offering different playstyles between each lap
Minimum System Requirements: Operating System: Windows XP/Vista/7
Processor: Pentium 4 2.4 GHz Memory: 256 MB RAM (XP), 512 MB RAM (Vista or 7)
Hard Disk: 80 MB free space
Video: 256 MB Video Card and Shader Model 3.0
DirectX 9.0c