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Sonic & All-Stars Racing Transformed

 Like its predecessor, the game is a mascot-based kart racer, in which players race against each other using characters from various Sega franchises, although it features many new mechanics and improvements from the last game. The most obvious is that, at certain points in a race, vehicles can alternate between car, boat and plane modes. The car mode handles similarly to the previous game, in which players can earn boost by drifting around corners or performing tricks whilst in the air. Boat mode features true boating physics, requiring players to consider their vehicle's turbulence. They may also be affected by waves made in the water, some of which can be used to leap into the air and perform stunts. Plane mode, the fastest of the three forms, gives players the freedom to move both vertically and horizontally. Like the other modes, players can 'air-drift' around corners to earn boost and can also perform rolls to quickly adjust their position, earning boost for narrowly dodging obstacles. Players alternate between these modes by driving through blue transformation gates. Certain tracks in the game terraform as players proceed through them, offering different playstyles between each lap

Minimum System Requirements: Operating System: Windows XP/Vista/7
Processor: Pentium 4 2.4 GHz
Memory: 256 MB RAM (XP), 512 MB RAM (Vista or 7)
Hard Disk: 80 MB free space
Video: 256 MB Video Card and Shader Model 3.0
DirectX 9.0c

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