Call of Duty - As a first-person shooter, Call of Duty places the player in control of
an infantry soldier who makes use of various authentic World War II
firearms in combat. Each mission features a series of objectives which
are marked on the heads-up display's compass; the player must complete
all objectives to advance to the next mission. The player can save and
load at any time, rather than the checkpoint system utilized in later
Call of Duty games.
The player has two primary weapon slots, a handgun slot and can carry
up to ten grenades (all of the later Call of Duty games
feature only two weapon slots; a sidearm will fill one of these slots).
Weapons may be exchanged with those found on the battlefield dropped by
dead soldiers. Unlike later Call of Duty games, the first allows the
player to toggle between different firing modes (single shot or
automatic fire). Call of Duty was one of the early first-person shooters
to feature iron sights in game play; by pressing the corresponding key
the player aims down the actual sights on the gun for increased
accuracy. In addition to weapons carried by the player, mounted machine
guns and other fixed weapon emplacements are controllable by the player.
The game uses a standard health points system, with a limited amount of
health reflected by a health bar. Medkits scattered throughout the
levels or dropped by some foes are used to restore health when the
player is injured. This contrasts with all subsequent Call of Duty games
in which there is no health bar and the player's health recharges when
not taking fire.
Call of Duty also featured "shellshock" (not to be confused with the
psychological condition of the same name): when there is an explosion
near the player, he momentarily experiences simulated tinnitus,
appropriate sound "muffling" effects, blurred vision, and also results
in the player slowing down, unable to sprint.
As the focus of the game is on simulation of the actual battlefield, the
gameplay differs from many single-player shooters of the time. The
player moves in conjunction with allied soldiers rather than alone;
allied soldiers will assist the player in defeating enemy soldiers and
advancing but the player is given charge of completing certain
objectives. The game places heavy emphasis on usage of cover,
suppressive fire, and grenades. AI-controlled soldiers will take cover
behind walls, barricades, and other obstacles when available.
Call of Duty Minimum System Requirements
- 3D hardware accelerator card required - 100% DirectX 9.0b
compatible 32MB hardware T&L-capable video card and latest drivers*
- English version of Microsoft Windows 98/ME/2000/XP
- Pentium III 600MHz or Athlon 600MHz processor or higher for systems with Windows 98/ME
- Pentium III 700MHz or Athlon 700MHz processor or higher for systems with Windows 2000/XP
- 128MB RAM
- 8x speed CD-ROM drive (1200KB/sec sustained transfer rate) and latest drivers
- 1.4GB of uncompressed free hard disk space (plus 400MB for Windows 98/ME swap file, 600MB for Windows 2000/XP swap file)
- 100% DirectX 9.0b compatible 16-bit sound card and latest drivers
- 100% Windows 98/ME/2000/XP compatible mouse, keyboard and latest drivers
- DirectX 9.0b (included)
Multi-player Requirements
- Internet (TCP/IP) and LAN (TCP/IP) play supported
- Internet play requires 56kbps (or faster) modem and latest drivers
- LAN play requires network interface card and latest drivers
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