Burnout Paradise is set in an open-world environment. Players
have the opportunity to progress at their own pace and level; the game,
unlike others, is not actually set to a rigid gameplay framework.
According to Alex Ward, creative director of the game at developer
Criterion Games, this game is a "complete reinvention" of the Burnout
series. He also said "To create truly next-generation gameplay, we
needed to create a truly next-generation game from the ground up."
Initially day and night cycles were not included in the game but a
software update entitled "Davis" added this element to the game. For the
first time in the series, records are now kept on a player's drivers license, including statistics such as fastest time and biggest crash for every street in the game.
In previous Burnout games, "Crash Mode", was a dedicated mode in which players were given scenarios in which to cause the biggest crash. In Burnout Paradise,
"Crash Mode", now called "Showtime", can be initiated at any time and
place in the game. Showtime does differ from the previous incarnation of
Crash Mode being that instead of crashing into a busy intersection and
watching a crash play out, Showtime has you bounce the vehicle around
for as long as possible to gain points. During a race players may now
take any route to get to the destination.
Races and other events are started by simply stopping at any of the
traffic lights and applying the accelerator and brake at the same time.
The game features the ability to customize race settings, such as
traffic, race routes, and including/excluding cars based on their boost
types.
Paradise's damage system has also been reworked. There are now two different types of crashes based on the car's condition after the crash. If the player's car manages to retain all four wheels and does not break its chassis the player can drive out of the crash and continue playing; this is called a "driveaway". If a player's car loses any wheels,
the engine is damaged too much from an impact, the car lands on its
side or roof or lands outside of the game's map, the car is in a
"wrecked" state and the player will have to wait until their car is
reset. Cars dynamically compress and deform around objects they crash
into.
Cars now have manufacturer and model names, which are loosely based on
real-world cars. Cars may not be "tuned up" or customized apart from
color changes, which may be done in real-time by driving through the
forecourt of a paint shop, or by selecting the color during vehicle
selection. Other real-time changes include driving through the forecourt
of a gas station to automatically refill the vehicle's boost meter, and
driving through the forecourt of a repair shop to automatically repair
the vehicle.
MINIMUM SYSTEM REQUIREMENTS :
- OS: Windows XP/Vista
- Processor: Pentium 4 @ 2.8 GHz (3.2 GHz for Vista)
- Memory: 1 GB (1.5 GB for Vista)
- Hard Drive: 4 GB Free
- Video Memory: 128 MB (Shader Model 3.0+)
- Sound Card: DirectX Compatible
- DirectX: 9.0c or 10
- Keyboard & Mouse
- DVD Rom Drive